1GAM: A Plan (kind of)


So this year I’d be glad to take part in 1GAM as I told before. I know I told the same thing last year and didn’t manage to make it that’s why I need a bit of preparation this time. So here’s a first list of what I’d like to make, I’m pretty sure I’ll not be able to do all that stuff but it a first draft of ways I would follow.

Types of game I want to make:

  • Space Trading Game

    That’s something I want to make for a long time actually (you may remember this attempt ).
    I already started something in unity, first I wanted it to be my first game for 1GAM but it is obvious that it’ll take way more time than just a month to complete. I need to find a way to split the development into several games and each time adding new features within a kind of episodic story.

  • Card Game

    Since I’ve played Magic The Gathering back in the days I always wanted to make a card game of my own. I tried a bunch of times and recently I came up with a prototype I tested with someone who never played this kind of card games and it works. It still needs a lot of tweaking and more content but the basic concept is working. So I was thinking: why not make a computer version of that ?

  • RogueLike / ZeldaLike

    I put those two into the same kind of game because, as one is turn based and the other realtime, they share some common components: elements with simple bevahiours that combined with eath other make some really interresting gameplay, what’s called emergant gameplay. Well at least that’s the way I see it and the way I want to make it ^^

  • Shmup

    Developing a basic shmup is quite easy: as long as you have a box collider manager you can make wave of random enemies appering from the top of the screen. It could be interresting to make something more from that, I dunno… take this simple concept with some polished art or maybe mix it with another kind of games like physics or puzzle games for example

  • Turn based strategy / 4X

    4X are games when you usually control an empire and your goal is to eXplore, eXpand, eXploit, and eXterminate. They are not necessary turn based but it could be interresting to make a 4x that way. Not sure yet which elements would be involved, pretty sure it’ll be in space…

Also there’s a bunch of concepts I’d like to explore:

  • Procedural Content

    It’s a way to have a different game everytime you play, randomization with some contraints actually. It goes well with a roguelike game as they are always based on this principle. Usually used for dungeon generation with a bit of tweaking you can apply it mostly everwhere. One downside though, as you want something different everytime you need more content and a lot of testing / debugging to check if every pieces goes well together. But in the long run it definitely worth it.
    You can have a look at this site for more information on the subject: Procedural Content Generation Wiki

  • Emergent Gameplay

    I already talked about it, I really need to push forward this. Elegant design is always the best way to go. If you have a bunch of simple behaviour that fit naturally together and everything make sence that’s what I’d call a fucking great win.

  • Emergent Narrative

    This is an interresting concept: basically the story you want to tell unfold through gameplay and not from dialog or cutscenes. It’s the equivalent of movie Show Don’t tell, here we have Play Don’t Show.

  • Non Combat Centric

    Too many games are based on the same principle: you’re the good guy you shoot bad guys, and that’s pretty much it. You can put whatever story you want around it it still the same. Why do we game developper keep doing that ? well because it’s easy in term of action -> feedback. But it still a bit childish, There’s a lot of other ways to explore than that.

  • Multiplayer

    I usually don’t make multiplayer game, I don’t really know why. Well there’s always the multiplayer connection problem if you want your game to be played on several computer. A could make a multiplayer game playable on the same computer though… Wait I already did it for this first month of 1GAM, even if it’s not much I could try to go a bit more in that way.

  • Mobile

    Yeah I know… It’s usually harder than it looks because you have deal with several possible resolutions, optimisation problems and so on. But some people managed to get paid doing that even one man studios, and additionally it could be fun to find new ways to interact with touch screens, gyros, cameras…

  • GamePlay Modules

    This one is a bit more technical but it should be interresting to came up with a bunch of reusable gameplay modules. It should be easy to setup in unity:

    • Dialog
    • Quests / Achivements
    • Inventory / Items
    • RPG Character / Leveling / Skills…
    • Grid Based Layout

Alright that’s more than enough, I’ll not be able to do all of this but at least that’s a goal. Next time I’ll post about what I want to make for February 1GAM.

1GAM: January – Warball

Here’s my entry for 1GAM this month:


As I said earlier that’s not much of a game: lack of time and motivation I guess, not a good start…
Well to tell the truth I was working on another game project but it turns out to big to finish, I’ll tell you about this one later.
Since then you can enjoy this 2 player pong / soccer thingy. This simple gameplay seems interesting though I guess it could be turn into a proper game, maybe for another 1GAM month who knows.


Happy New Year !!!

Yeah I know it’s a bit late for that but anyway (still in january so that’s legit)
So I’ll tell you pretty much the same thing as last year I guess… But wait: Am I talking in english ?!? It seems so, I decided to take a more international turn on my blog to see what happen.

So here’s the plan for this new year:

  • as usual I need to post more stuff on this blog:
    It’s not like I’ve got nothing to show you guys maybe I just need to kick my ass a little bit and put stuff here, even if it’s not really finished, it’s always good to have a feedback. This blog need a bit of layout refreshing too, I’m working on it.
  • I’m hopping to participate to 1GAM this year:
    it’s gonna be tough as my current job is taking a bit too much of my energy unfortunately, but I’m sure I can make it. I’m gonna work a bit on the first game right after this post and put it online right away. This first one gonna be a more or less updated version of an old prototype I’ve made a few month ago. Better games will come next months hopefully, I’ll talk about the plan I’ve got later.
  • Game Dev on Unity:
    I’m mostly working with this wonderfull engine those days and I’ll continue to do so. It’s a great tool for prototyping as you can obtain something really quick and can concentrate on what’s really important. No more flash then… Maybe I’ll do a bit of javascript because you know, it’s always good to know.
  • Work related stuff:
    not sure yet but I’m thinking I should put some stuff from my actual work here like using Maya with python, making of rigging systems… I sure need to add a portfolio somewhere soon.
  • Anyway, I hope you guys are not bored already by all of this, and I hope I’ll be able to follow those steps properly and painlessly !!! Happy new year folks !!!

Comme tous les ans :)

Petit nettoyage de début d’année sur le blog, changement d’atmosphère, et changement de moteur. Fini dotclear qui ne voulait plus se mettre à jour pour une raison obscure et qui m’avait fait renoncer à toute évolution, place au surfameux WordPress !!! Bon il ne me reste plus qu’à trouver des coups de pieds au cul maintenant que j’ai presque épuisé le stock :P

Ludum Dare 22: Leave Me Alone

Yop !!! Bonne année les gens, pfffiou ça faisait longtemps…

J’ai participé il y a peu au Ludum Dare #22, il s’agit d’un concourt de game developper, faire un jeu en 48h… Bon forcément ça reste un peu basique en si peu de temps, mais ça reste une expérience assez marrante, ça m’a permis d’apprendre aussi un peu plus à utiliser le langage python et la lib pygame.


lien (Windows) : LeaveMeAlone.zip